High Concet Document

Here is a High Concept Document.

This document is used to get a first approach to an a Game Idea.

Cheers!

Note: This documents is in Spanish, when i have some extra time I will translate it to English.

 

 

 

 

High Concept Document

( Documento Template )

 

Nombre del Proyecto o Juego

Descripción muy corta, de la idea del juego en muy pocas palabras. Para venderlo.

  

Nota: Se puede usar alguna imagen o boceto para crear un impacto mas grande en el Publisher o Cliente.

 

  1. 1.    High Concept: En esta sección se plasma la idea general del juego en muy pocas líneas. Hay que tratar de que la idea se lo mas clara y comprensible posible.
    En general se puede usar no mas de 4 o 5 párrafos, dependiendo la complejidad del juego.
  2. 2.    Features: En forma de bullets, se lista una serie de elementos del juego que profundizan la idea que se listó previamente en la sección del High Concept.
    La idea es que en esta sección el Publisher o Cliente pueda crearse una imagen mental de cómo sería el juego.
    Generalmente se listan los elementos del juego que mas puedan llamar la atención, los mas obvios se dejan de lado.
  3. 3.    Overview: Se lista una serie de ítems, los cuales son necesarios para ver el potencial tanto del gameplay, como el potencial económico del juego.
    - Motivación del Jugador. : Corta descripción explicando que es lo que el jugador tratará de lograr con el juego. Las condiciones de victoria, Esto ayuda a idear que clase de persona el jugador es.
    - Género: Simplemente se explica a que género pertenece el juego y si perteneces a algún sub-género o clase.
    - Target Customer: En esta sección se explica hacia quien esta dirigido el juego, hacia quien está apuntado. Edad, sexo, clase o tribu social, etc.
    - Competición: Es bueno señalar que tipo de juegos similares o de similares características en el mercado, ya que es importante saber contra que se está compitiendo.
    - Puntos de Ventas únicos: Que hay de nuevo en el juego, o que elementos valen la pena resaltar acerca del juego.

Detalles Extras:

Aquí se puede hacer una breve descripción mas clara del juego y se pueden incluir si se tienen, bocetos, dibujos, arte conceptual, etc

“Hello World”

Well, with some time from the last post, I’m here, writing again. On this post we’ll start to create a word. using the previous things we gonna try to make a Basic Game World.

 

This post will be very very short, is only an example to create a world.

 

For my example i chose a kitchen table.

Let start defining some things. Our World is a Wooden Chicken Table. 

Our Physics rules gonna be the same as the real world. we have gravity, and all things have his own space.

Naturally our kitchen table Background will be a kitchen, the ground is wood, and we gonna have some items on it. some knives, forks, and some tappers.

Try it, post in comments, make a basic world. and later we gonna expand it, put in some creatures, some “world history” and a lot more of things.

 

Cheers!

 

Our Game World

Our Game World

Creating “Virtual Worlds”

Hi everyone!

Today, i’ll write a very short approximation, of the most important aspects for Design Games Worlds.

First of all, we need to determinate “What is a virtual Game World?”

in a very short approximation, a Game World, is the place, where all the story of the video game happen. this world can be anything, depend of your game, this world could be a Cornflakes Cup, a Far Away Planet, an Ancient Kingdom, or anything that you can imagine.

Obviously this world, and any world you want to imagine, need to respect some rules.

  1. Obey Physics Rules.
  2. Have a Geography
  3. Have his own history

This rules, are the most important rules, to have a “World” but, this is not all. For now, we gonna discuss this first tree rules.

1. Obey Physics Rules: Whats is the meaning of this? any world, have physics rules, like gravity (Has or not, in a mayor or minor grade, but need to have this)  the elements in the world have his own occupied space or not, have light?, have air? all of this are questions we need to do to ourselves at the moment of create the first version of our world.

2. Have Geography?  Ok, this is more obvious, his geography is in the air? in the space? under the sea? in the mountains? is a cold place? a hot place? inside a Vulcan? same as point 1, all this question must be answered to get the geography of our world.

3. Have his own History. finally, our world need to have a history, is a new world? a desolate place? an ancient kingdom? some of the history of our world, will give us, the start points to get later our character, and all the critters who live in our world.

An example of a world with a HUGE history, could be the universe of Warcraft. this world has all the previous steps, and A LOT more, his own excellent history, detailed characters, critters, monster, creatures, kingdoms, races. and a lot of more things.

An example of a world without history, could be Pacman, this game have his world (The screen where the points are placed) physics rules, (you can move only in four directions) and no history of the world.

Ok, that was all for today, tomorrow we will start creating a Game World, and will discuss another important points, to get a better approximation, of “How to create a Game World”

Cheers!

Thanks for reading.

Post comments, Questions, all you think can be helpfull.

Wellcome to Beyond Games.

Hello! this is my first post, and this blog will be a kind of… Game Design discussion blog.

Actually i’m working as a Iphone/Ipod Game Designer, and i’m gonna write here, my own experiences, post some interesting articles, and things like that.

I really hope you like it.

Cheers!

Nahuel “CalaveraX” Lelouche